{"_id":"54645e932c77331a00252b92","project":"5463e333447e0a100024a087","user":"54639d06447e0a1000249f7f","version":{"_id":"5463e333447e0a100024a08a","project":"5463e333447e0a100024a087","__v":6,"createdAt":"2014-11-12T22:46:11.486Z","releaseDate":"2014-11-12T22:46:11.486Z","categories":["5463e333447e0a100024a08b","54645c365871e90800f50151","547b1c5a4366a708001b3b50","547b1cdf4366a708001b3b5a","54e3bef8464a9c3700f7ca67","54ec651d7ab3172d00c01ab7"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"","version_clean":"1.0.0","version":"1.0"},"is_link":false,"__v":15,"category":{"_id":"54645c365871e90800f50151","version":"5463e333447e0a100024a08a","__v":4,"pages":["54645c7b2c77331a00252b85","54645df52c77331a00252b8f","54645e932c77331a00252b92","5464612f2c77331a00252b9c"],"project":"5463e333447e0a100024a087","sync":{"url":"","isSync":false},"reference":false,"createdAt":"2014-11-13T07:22:30.052Z","from_sync":false,"order":0,"slug":"introduction","title":"Introduction"},"updates":[],"next":{"pages":[],"description":""},"createdAt":"2014-11-13T07:32:35.457Z","link_external":false,"link_url":"","githubsync":"","sync_unique":"","hidden":false,"api":{"basic_auth":false,"results":{"codes":[]},"try":true,"auth":"never","params":[],"url":""},"isReference":false,"order":1,"body":"##**This guide will use the following conventions:**\n[block:html]\n{\n  \"html\": \"<ul>\\n  <li>The term <strong>Cocos</strong> will be used instead of mentioning <strong>Cocos2d-x</strong> and <strong>Cocos2d-JS</strong> everytime.</li>\\n  <li>Though using the keyword <strong>auto</strong> in C++ programming is a very useful feature, it won't be used in this guide. This is to help with readability and learning. But <strong>auto</strong> can be used in Cocos2d-x C++ as normal.</li>\\n  <li>Full namespaces will be used in this guide but code can be shortened by including namespaces like so:<br />\\n    <i>using namespace cocos2d;</i></li>\\n  <li>Cocos 3.0+ can be used unless mentioned otherwise</li>\\n  <li>The C++ code assumes you are using the cocos2d namespace aka <strong>USING_NS_CC;</strong></li>\\n</ul>\\n\\n<style></style>\"\n}\n[/block]","excerpt":"","slug":"frequently-asked-questions-1","type":"basic","title":"Conventions Used"}
##**This guide will use the following conventions:** [block:html] { "html": "<ul>\n <li>The term <strong>Cocos</strong> will be used instead of mentioning <strong>Cocos2d-x</strong> and <strong>Cocos2d-JS</strong> everytime.</li>\n <li>Though using the keyword <strong>auto</strong> in C++ programming is a very useful feature, it won't be used in this guide. This is to help with readability and learning. But <strong>auto</strong> can be used in Cocos2d-x C++ as normal.</li>\n <li>Full namespaces will be used in this guide but code can be shortened by including namespaces like so:<br />\n <i>using namespace cocos2d;</i></li>\n <li>Cocos 3.0+ can be used unless mentioned otherwise</li>\n <li>The C++ code assumes you are using the cocos2d namespace aka <strong>USING_NS_CC;</strong></li>\n</ul>\n\n<style></style>" } [/block]